I’ve started exploring Marvelous designer and try to see how i can integrate it in my workflow, to save me time and speed up my work pace .
Here is a trick i used to use for detailing on complex shapes but works fine to convert the tris to quad or better say to build a clean base topology for your sculpting .
I’ve used UV to Mesh script from : http://hocuspocus-studio.fr/tools/product/uv-to-mesh/
you can also use slideknit script it almost does the same thing the only difference is speed.
i prefer using UV to mesh because it also offer an option to detach mesh based on uv seams
i hope this was helpful to you , i’ll share more videos and parts of my work .
added this 2 images to show you difference :
Quads from Marvelous designer :
Base model done in 3ds max using the same technique :
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